联合角斗场
The United Arena — Installation
2019
In a clear container, the artist tried to use the pinball game to virtualize a transparent open competition. There are no real players involved in this game and the device will run on its own. Under the accumulated virtual time, the metal ball will be added to the arena continuously . The rule of the competition is to push the metal ball to each other as much as possible. There is no winner in this competition, but the entire system will be damaged or malfunctioned due to the increasing number of metal balls.
The core of the pinball game is to continuously push the ball out and not let it fall into one's own exit. The parliamentary system was supposed to be used to solve social crises. However, looking at the international world, whether it is the United Nations, national parliaments or various forms of boards of directors. Solving the problem became a side achievement of the rally. Trying to distinguish the relationship, fight for or defend the interests, and throw the core of the problem to the other party seems to be the subject of this kind of political battle. The "Colosseum" seems to have become a stage for politicians and privileged groups to shirk their problems.
Artist uses game to try to simulate systems that already exist in the real world. And by re-enacting the rules of the game to realize the simulation of the reality and discuss the widespread "inaction" problem in the contemporary political landscape. Of course, you can also regard it as a pure noisy artwork and enjoy the strong visual impact it can bring to you.
Still in progress……
在透明的容器中,艺术家试图利用弹球游戏虚拟一场透明公开的竞赛。这场游戏没有真实的玩家参与,装置将自我运行。在不断累积的虚拟时间下,金属球将不断地添加到赛场中。竞赛的规则是将金属球尽量推向对方,这场角逐没有赢家,但是整个系统将会因为金属球的不断增加而陷入损坏或故障。
弹球游戏的核心就在于不断地将球推出并不让球落入自己一方的出口。议会系统本应该用于解决社会出现的危机。然而纵观国际世界,无论是联合国、各国议会或者各种形式的董事会。问题真正地被解决成为了会议的附带成就。而尽力的撇清关系、争取或维护利益、将问题的核心抛给对方似乎成为了这种政治角斗的主题。“角斗场”似乎已经成为了政治家和权利团体的表演舞台和推脱问题的现场。艺术家利用游戏的方式来试图模拟已经存在于现实世界的系统,并通过重新制定游戏的规则来实现对现实情况的模拟并讨论当代政治景观中广泛存在的“不作为”问题。当然你也可以把它看做一件单纯的吵闹的作品,并享受它能带给你的强烈视觉冲击。
*作品仍在进行中
Materials: Air, acrylic, solenoid valve, cylinder, metal ball, arduino, printed circuit board
Size: 000mm*000mm*000mm
Time: 03/2019-05/2019
The entire installation is controlled by a parliamentary system created by the artist in a virtual world. In this system, time will move forward faster. There are four privileged groups participating in the council, which also represent the four corners of the Colosseum. Metal balls represent various events or crises in the real world. Each event or crisis has its own number——“#A*BB”, where A represents the type of event, and BB represents the number of the crisis under that type.
When the parliament begins, the groups need to push the metal ball that represents the crisis to other groups as much as possible. But this system is not exported, and any crisis will eventually remain in the Colosseum. Then over time, new crises will emerge. The frequency and speed of emergence of crises will increase with the number of existing crises. The system will continue to repeat the above process until the metal ball fills the entire Colosseum and the device fails or can no longer operate normally.
装置整体受控于一个由艺术家虚拟的世界中的议会系统。在这个系统中,时间将更快的向前推进。参与议会的有四个权利团体,也分别代表斗兽场中的四个角。金属球代表现实世界中种种事件或危机,每个事件或危机都拥有自己的编号——#A*B,其中A代表事件类型,BB代表该类型下的危机序号。
随着时间的推移,新的虚拟危机/事件将随机出现,新的金属球将被从赋予这个危机编号并从装置的顶部加入斗兽场。根据危机的紧急程度,系统将判断是否开启议会,危机等级共5级,任何等级大于等于3的危机都会提出开启议会申请。同时系统将根据危机的类型虚拟各个权利团体是否出席。议会仅会在至少有三个团体出席的情况下开始。如果不足三个团体出席,那么危机将直接被搁置。
当议会开始时,各个权利团体需要将代表危机的金属球尽可能的推向其他团体。但是这个系统是没有出口的,任何危机都会最终留在斗兽场中。然后随着时间的推移,新的危机将会出现。危机出现的频率与速度将会随着已存在的危机的数量加快。系统将不断重复上述的过程,直到金属球填满整个斗兽场装置失效或无法再正常运行。