The United Arena — Installation
In a clear container, the artist tried to use the pinball game to virtualize a transparent open competition. There are no real players involved in this game and the device will run on its own. Under the accumulated virtual time, the metal ball will be added to the arena continuously . The rule of the competition is to push the metal ball to each other as much as possible. There is no winner in this competition, but the entire system will be damaged or malfunctioned due to the increasing number of metal balls.
The core of the pinball game is to continuously push the ball out and not let it fall into one's own exit. The parliamentary system was supposed to be used to solve social crises. However, looking at the international world, whether it is the United Nations, national parliaments or various forms of boards of directors. Solving the problem became a side achievement of the rally. Trying to distinguish the relationship, fight for or defend the interests, and throw the core of the problem to the other party seems to be the subject of this kind of political battle. The "Colosseum" seems to have become a stage for politicians and privileged groups to shirk their problems.
Artist uses game to try to simulate systems that already exist in the real world. And by re-enacting the rules of the game to realize the simulation of the reality and discuss the widespread "inaction" problem in the contemporary political landscape. Of course, you can also regard it as a pure noisy artwork and enjoy the strong visual impact it can bring to you.
Still in progress……
Materials: Air, acrylic, solenoid valve, cylinder, metal ball, arduino, printed circuit board
The entire installation is controlled by a parliamentary system created by the artist in a virtual world. In this system, time will move forward faster. There are four privileged groups participating in the council, which also represent the four corners of the Colosseum. Metal balls represent various events or crises in the real world. Each event or crisis has its own number——“#A*BB”, where A represents the type of event, and BB represents the number of the crisis under that type.
Over time, new virtual crises/events will appear randomly, and new metal balls will be assigned corresponding crises numbers and added to the Colosseum from the top of the device. According to the urgency of the crisis, the system will determine whether to open the council. There are a total of 10 levels of crisis, and any crisis with a level greater than or equal to 5 will submit an application to open the council. At the same time, the system will virtualize whether each rights group will attend according to the type of crisis. The parliament will only start when at least three groups are present. If less than three groups are present, the crisis will be put on hold.
When the parliament begins, the groups need to push the metal ball that represents the crisis to other groups as much as possible. But this system is not exported, and any crisis will eventually remain in the Colosseum. Then over time, new crises will emerge. The frequency and speed of emergence of crises will increase with the number of existing crises. The system will continue to repeat the above process until the metal ball fills the entire Colosseum and the device fails or can no longer operate normally.